SEASON 2 / PRACTICAL FIELD GUIDE
Spend your first $10,000 without spending the next run.
With $10,000, the safe base-price cap is $5,000 for one protected rebuy, about $3,333 for two, or $2,500 for three. Unlock fees and consumable quantities need a separate plan.
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What is this page?
With $10,000, the safe base-price cap is $5,000 for one protected rebuy, about $3,333 for two, or $2,500 for three. Unlock fees and consumable quantities need a separate plan.
Who it is for
- Solo players comparing risk, utility and rebuy cash
- Players checking an old saved build against Update 0.2.0
How to use it
- Check your unlocks before pricing a kit.
- Buy the smallest set that completes the job.
- Protect at least one full-price rebuy and verify the live receipt.
Use the reserve equation before opening the vendor
Without a discount, cash must cover deployment cost × (1 + protected rebuy lives). A $5,000 purchase leaves $5,000 for one replacement. Two replacements reduce the cap to $10,000 / 3; three reduce it to $2,500.
- Do not interpret cash after purchase as money free to spend; some is protected.
- A one-time unlock may consume more than your entire starter bankroll.
A transparent AK74 example
The reference kit is $1,615. With two protected full-price rebuys, reserve $3,230; after buying it you have $8,385, including that reserve.
- Inspect each carried price and add the ammo quantity you actually need.
- Default AK74 unlock is not the old T21 default; the Season 2 progression changed.
Use the conditional discount as a cushion, not a promise
On a $1,615 base estimate, the eligible 20% purchase estimate is $1,292. Two rebuys still protect $3,230 at full price. Eligibility requires being at least 40 points behind second place and can disappear.
- Leave the checkbox off unless the live match satisfies the condition.
- Unlock fees, supplies and unknown bonuses do not receive an assumed 20% reduction.
Itemized price and unlock reference
Cash vendor prices at base rate. Confirmed applies to the price only; historical unlock fields are marked separately. Bundle fees are not additive.
| Item | Vendor price | Track | Unlock | Unlock cost | Evidence |
|---|---|---|---|---|---|
| AK74 | $800 | Assault | Level 0 | $0 | confirmed |
| LIGHT HELMET | $200 | — | — | — | reported |
| LIGHT ARMOR | $400 | — | — | — | reported |
| BANDAGE | $200 | Medic | — | — | reported |
| 5.45×39MM AMMUNITION | $15 | — | — | — | reported |
Sources used
Limitations
- This is not a complete live vendor export. Unchanged historical prices remain reported; confirm them in-game.
- Unlock fees are one-time progression costs, not per-life purchases. XP, supply units and destruction rewards are not vendor prices.
- Conditional discounts and server bonuses can change the receipt. No unpublished multipliers or battery prices are invented.
Frequently asked questions
Should I spend all $10,000 on equipment?
No. A reserve-first plan protects replacements before choosing upgrades. The $5,000 one-rebuy cap is an upper bound, not a spending target.
Does the cap include unlock fees?
No. Unlock fees are separate progression purchases. Subtract them from your available cash before calculating a per-life spending cap.
Is a $3,333 kit exactly safe for two reserves?
Three purchases at $3,333 total $9,999. The precise repeating cap is $10,000 divided by three; leave room for actual receipt rounding and extras.